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Big Daddy (BioShock)
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Big Daddy (BioShock) : ウィキペディア英語版
Big Daddy (BioShock)

A Big Daddy is a fictional character in the ''BioShock'' series of video games. Big Daddies are heavily spliced (genetically mutated and altered with ADAM) human beings who have had their bodies directly grafted into antiqued, heavily armored atmospheric diving suits. They are armed with a rivet gun, heavy drill, rocket launcher, or ion laser. Alpha series Big Daddies are equipped with any of several other weapons as well. Though they make low-pitched groaning noises similar to whales, Big Daddies have no voice actor attributed to them. Designed by Irrational Games (then under the moniker 2K Boston/2K Australia), they first appeared in ''BioShock'' and were promoted heavily. A six-inch Big Daddy action figure was included in the limited edition version of the title. In its sequel, ''BioShock 2'', the player controls a prototype Big Daddy.
They roam the underwater dystopian city of Rapture, mentally conditioned to protect the Little Sisters—little girls that harvest a substance called ADAM from corpses—thanks to a series of plasmids stripping them of their humanity and free will. The player's interactions with Big Daddies and Little Sisters have been described by developer Ken Levine as the cornerstone of the game, due to the player's need for ADAM in order to gain strength in the game.〔Levine, Ken (2007-04-10). (Episode Four: The Evolution of BioShock ). 2K Games. Retrieved on 2008-12-30〕
==Conception and design==

Conceived of early on as a man encased in a diving suit, the Big Daddy was designed to have "that hulking metal feel of an underwater protector, so solid not even a shotgun blast could knock him off his feet."〔 While the concept remained the same of an AI character that protected the "gatherer" AI characters in the title,〔Gillen, Kieron (2007-08-31). (Irrational's Big Daddy - Ken Levine ). ''Computer and Video Games''/''PC Gamer''. Retrieved on 2008-12-30〕〔Edwards, Tim (2007-06-08). (PC Preview: Bioshock ). ''Computer and Video Games''/''PC Gamer''. Retrieved on 2008-12-30〕 many ideas were considered for their mobility and execution, including a wheelchair mounted version.〔(BioShock: Breaking the Mold ) (PDF). 2K Games. pp. 33-34. Retrieved on 2008-12-30〕 As the designs for the individual types evolved, intricate details of the actual diving suit were worked out piece by piece, using the concept that the suits would be constructed from salvaged parts of the city.〔(Big Daddy Art Progression ). 2K Games. Retrieved on 2008-12-30〕 Developer Ken Levine noted that with the concept of the gatherers as little girls, it allowed the team to explore the protector role of the character and demonstrate it in a way to appeal to a real-world relationship for the player.〔
Two versions of the Big Daddy are present in ''BioShock'': the 'Rosie' and the 'Bouncer'. Initial drafts of the Rosie model featured it encased in a light atmospheric diving suit with a singular hole for viewing through the helmet, as well as missing its left forearm and hand, replaced with a hook and pulley supported by cables attached to the stump.〔(BioShock: Breaking the Mold ) (PDF). 2K Games. p. 39. Retrieved on 2008-12-30〕 Later designs restored the arm, adding a rivet gun, heavy oxygen tanks mounted on both shoulders and a squid-like tentacle extending from each shoulder. The completed design remained similar, removing the tentacles and reducing the oxygen tanks to a singular one positioned on its back, angled towards its right shoulder. The Rosie's rivet gun itself went through progressive design improvements, with the intent of making it "more fleshed out and threatening".〔
The Bouncer model of Big Daddy featured it encased in a heavier diving suit than the Rosie, with the helmet more heavily armored and having smaller but multiple holes for viewing. Several ideas were considered for weaponry, originally consisting of a wrist mounted fan-blade on the right arm and a hand-held double hook in the left hand. They were replaced by hand mounted grinders attached to each arm and an added oxygen tank angled over the left shoulder.〔(BioShock: Breaking the Mold ) (PDF). 2K Games. p. 37. Retrieved on 2008-12-30〕 The weaponry was changed in the finalized design changed to a heavy drill over the right hand, with an engine and exhaust for it positioned over the right shoulder.〔
A third model, dubbed "Slow Pro FUM" by the development team, was excluded from the game. Standing for "slow-moving, projectile-shooting, f'ed-up-melee", this Big Daddy was intended as a slow, ranged type that would center itself and fire a heavy projectile at enemies via a large arm-mounted cannon. Despite being designed for range, the developers noted its melee attacks were intended to be just as powerful. In an interview with GameTrailers's "Bonus Round", ''BioShock'' designers Bill Gardner and Hogarth De La Plante highlighted it as an aspect cut from the game late in development, and one they would have most liked to have kept out of all the cut content for the title.〔(Bonus Round: Episode 10, part 2 ). GameTrailers. Retrieved on 2008-12-30〕 ''BioShock 2'' formally introduced the opponent with a different name ('the Rumbler') and alterations (the ability to fire rockets and deploy mini-turrets around an area).
In ''BioShock 2'', players are given control of Subject Delta, the first Big Daddy to be successfully paired with a Little Sister. The designs wanted it to have a rough-draft appearance and look like a "work in progress", while incorporating elements of the later models. As a result, several concepts were considered, combining the parts of the Rosie and Bouncer models, before the developers settled on an appearance more akin to the former, but retaining the heavy drill of the latter. In the ''Protector Trials'' DLC, the player plays as an unknown Alpha Series Big Daddy and in the ''Minerva's Den'' DLC the player plays as Subject Sigma.
In the Minerva's Den DLC for ''BioShock 2'', a new Big Daddy called the "Lancer" is introduced. It is the only Big Daddy type featured in Minerva's Den. It is equipped with a new weapon, the Ion Laser, and can also send out a flash that blinds the player.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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